
The gameboard in Pandemic displays an attractive, full-color map of the world. Major cities are highlighted in one of four colors, and are connected by red lines that represents the paths diseases may take as they spread from one metropolitan center to another.

Outbreaks tend to be pretty devastating, since they can elicit a chain reaction. When a city outbreaks, you add a disease cube to every adjacent city (connected by the red lines). If one of those cities also had 3 cubes already, then it will Outbreak as well. And so on. If you're not careful, in a single turn you can have a chain reaction of 4 or 5 Outbreaks. Once you get to 8 Outbreaks, you lose the game.

Herein lies a very clever game mechanic. When you draw the Epidemic card, you add 3 disease cubes to a new city. You then shuffle all the Infection cards that have already been drawn, and place them back on top of the draw pile. What this means is that you'll now start going through Infection cards that have been played previously - and those cities may very well be on the edge of Outbreaks. Thus, in a typical game of Pandemic, diseases are limited to a certain number of "hot-spots" which you have to keep under control; every game will be different, because the initial disease seeding is determined randomly. When I first saw this mechanic in action, I was thoroughly impressed. It manages to capture the essence of disease transmission and creates a profound tension, due to the uncertainly of when another Epidemic will occur.

I really appreciate the amount of detail that went into these cards. Informative and attractive. Once you have 5 yellows cards, you can visit a Research Station to cure the yellow disease. Once you cure all four diseases, you win the game.
Here's someone who's got enough cards to cure red:

On the board, each player is represented by a giant Pawn. You can move your Pawn to the various hot-spots on the board through a limited set of actions:

Note that there are also several special actions that you can take each turn, including building research stations and treating a disease (reducing the cube count in your city by 1).
Each turn you only get 4 actions total, so you need to choose and plan carefully. For example, you could move from Atlanta, GA to Washington, DC (1st action, no card discard necessary), treat a disease and remove a cube (2nd action), discard the "Moscow" card from your hand and fly to Russia (3rd action), and treat a disease there as well (4th action). After you complete your actions, you draw 2 more cards into your hand and infect more cities.

It's this cooperative element of Pandemic that really sets it apart from its peers. You aren't trying to beat the person sitting next to you - you're trying to work with them to save the world from complete annihilation. To this end, you are encouraged to talk through your decisions with the other players, generate a common strategy, and divide-&-conquer. Betty the Medic might fly to east Asia, for example, to get rid of all those red cubes threatening Outbreaks, while Barney the Operations Expert heads to South America to deal with yellow and build a remote Research Station.
Because it's cooperative, Pandemic is perfectly suited for solitaire play: you just end up playing multiple roles yourself. Interestingly, the game becomes significantly harder the more players that you add. A 2 player game is relatively easy to win, but 4 can be downright insane. Furthermore, it's easy to increase/decrease the difficulty level by adding/subtracting Epidemic cards from the Player Draw pile.
Overall, I find Pandemic to be a really satisfying and tense gaming experience. You can finish a session in 30-45 minutes, and it doesn't take more than 10 to understand the rules, making it a great casual play. Every game will be different due to the initial infection draw and the variety of roles to play. When I first got Pandemic, I played it regularly and was just thrilled with how "different" it felt. After a while, I started to lose some interest - probably because a lot of the time I actually want to play against other people, not against a game. But I can heartily recommend this one to those of you who want a relatively quick game to play with your mate(s), and wish they'd do a better remake of the moderately compelling, but ultimately disappointing, Outbreak. It's more fun than tuberculosis.
We grew up in Alamogordo and three years ago we lived in Albuquerque for two years. How about U?
ReplyDelete